Early Access Doesn’t Make It Better | Rocket Squad: Infinite Review
Early Access games can be hidden gems, this game should have just stayed hidden

Early Access means that a game will not be perfect. That is assumed and accepted by everyone who plays games. But, there’s only so much grace that can be given to Early Access games. If the game has poor movement, induces motion sickness, and has a boring gameplay loop, I can’t tell people to spend money on it. When a game is in Early Access, the price is slashed and this is a great time to get into some amazing titles. I have done this dozens of times to play multiplayer games, so I by no means lack respect for those games. I do, however, lack respect when a game is beyond rough and seems like a cash grab.
Rocket Squad: Infinite, sadly, seems like one of those games. These are not even my thoughts alone. The 30 reviews on Steam throw the rating into Mostly Negative with people complaining about the lackluster quality, poor controls, and repetitive gameplay loop.
Gameplay
The core gameplay loop of Rocket Squad: Infinite falls disappointingly flat. Instead of going around amazing and dangerous planets to farm resources, you are tossed onto the same forests and forced to pillage the same small building every time. You can’t even enjoy the journey because you are hampered by clunky controls and inconsistent physics. Running around a monster infested jungle means getting constantly attacked and downed until you find the single building. Once you’re in the building, you can only relax for a moment because the rooms are filled with more monsters and collectables. Funnel your way through and take everything that’s not nailed to the floor.
Now, everything costs money! You receive an initial payment when starting the game and you earn pay after every successful mission. But, everything is going to cost you. Getting downed on a planet and sleeping in the barracks will ensure a fee.
Customization
The ONLY notable strength of the game is the different playstyles. Players can choose from several distinct character types that allows for more freedom. The Assault class excels at frontline combat with enhanced shields and firepower, while the Scout provides stealth capabilities and faster movement. The Engineer specializes in resource gathering and spacecraft modifications, and the Medic focuses on team support with healing abilities. These classes create opportunities for strategic team composition, though the fundamental gameplay issues persist regardless of which class you select. Congrats, the game gets a single point.
Replay ability
Despite promises of dynamic missions and procedurally generated content, Rocket Squad: Infinite offers little incentive to return after a handful of runs. The missions becomes repetitive, with goals and landscapes feeling copy-pasted across different maps. The lack of meaningful progression or narrative makes each session feel disappointing and severely limits the game's longevity.
Ending Thoughts
This game is rough. It’s too rough to even be out on Steam. I would have rather the developers had put up a demo for the game in some way instead of having people pay for a game that is simply barely playable. Some Steam comments even suggest that the devs have already abandoned the game and that this was a legitimate cash grab. I cannot suggest anyone spend money on this game in its current state. Rocket Squad: Infinite gets a 1/5 stars from me.